- Game_Box.java
- //方块类
- public class Game_Box{
- static int[][] pattern = {
- { 0x0f00, 0x4444, 0x0f00, 0x4444 },// 长条形
- { 0x04e0, 0x0464, 0x00e4, 0x04c4 },//T型
- { 0x4620, 0x6c00, 0x4620, 0x6c00 },//右Z型
- { 0x2640, 0xc600, 0x2640, 0xc600 },//Z型
- { 0x6220, 0x1700, 0x2230, 0x0740 },//L型
- { 0x6440, 0x0e20, 0x44c0, 0x8e00 },//左L型
- { 0x0660, 0x0660, 0x0660, 0x0660 } //田字形
- };
- int blockType; // 块的模式号(0-6)
- int turnState; // 块的翻转状态(0-3)
- int blockState; // 块的下落状态
- int row;//行
- int col;//列
- Game_Draw scr; //声明类型
- // 块类的构造方法
- Game_Box(Game_Draw game_scr) {
- this.scr = game_scr;
- blockType =(int)(Math.random()*7);
- //turnState = (int) Math.random()*3 ;
- blockState = 1;
- row = game_scr.getInitRow();
- col = game_scr.getInitCol();
- }
- // 重新初始化块,并显示新块
- public void reset() {
- blockType = (int)(Math.random()*7) ;//随机从7中生成一中方块
- //turnState = (int) (Math.random()*3) ;
- blockState = 1;
- row = scr.getInitRow();
- col = scr.getInitCol();
- dispBlock(1);
- }
- // 实现“块”翻转的方法
- public void leftTurn() {
- if (assertValid(blockType, (turnState + 1) % 4, row, col)) {
- dispBlock(0);
- turnState = (turnState + 1) % 4;
- dispBlock(1);
- }
- }
- // 实现“块”的左移的方法
- public void leftMove() {
- if (assertValid(blockType, turnState, row, col - 1)) {
- dispBlock(0);
- col--;
- dispBlock(1);
- }
- }
- // 实现块的右移
- public void rightMove() {
- if (assertValid(blockType, turnState, row, col + 1)) {
- dispBlock(0);
- col++;
- dispBlock(1);
- }
- }
- // 实现块落下的操作的方法
- public boolean fallDown() {
- if (blockState == 2)
- return false;
- if (assertValid(blockType, turnState, row - 1, col)) {
- dispBlock(0);
- row--;
- dispBlock(1);
- return (true);
- } else {
- blockState = 2;
- dispBlock(2);
- return false;
- }
- }
- // 判断是否正确的方法
- boolean assertValid(int t, int s, int row, int col) {
- int k =0x8000;
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if ((int) (pattern[t][s] & k) != 0) {
- int temp = scr.getScrArrXY(row - i, col + j);
- if (temp < 0 || temp == 2)
- return false;
- }
- k = k/2;
- }
- }
- return true;
- }
- // 同步显示的方法
- public synchronized void dispBlock(int s) {
- int k =0x8000;
- System.out.println((int) pattern[blockType][turnState]);
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (((int) pattern[blockType][turnState] & k) != 0) {
- scr.drawUnit(row - i, col + j, s);
- }
- k = k /2;
- }
- }
- }
- }
- Game_Command.java
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- public class Game_Command implements ActionListener {
- static final int button_play = 1; // 给按钮分配编号
- static final int button_levelup = 2;
- static final int button_leveldown = 3;
- static final int button_quit = 4;
- static final int button_pause = 5;
- static boolean pause_resume = true;
- int curButton; // 当前按钮
- Game_Draw scr;
- // 控制按钮类的构造方法
- Game_Command(int button, Game_Draw scr) {
- curButton = button;
- this.scr = scr;
- }
- // 按钮执行方法
- public void actionPerformed(ActionEvent e) {
- switch (curButton) {
- case 1:
- if (!Game_Layout.isPlay) {
- scr.initScr();
- Game_Layout.isPlay = true;
- Game_Layout.score = 0;
- Game_Layout.scoreField.setText("0");
- Game_Layout.timer.resume();
- }
- scr.requestFocus();
- break;
- case 2:
- if (Game_Layout.level < 10) {
- Game_Layout.level++;
- Game_Layout.levelField.setText("" + Game_Layout.level);
- Game_Layout.score = 0;
- Game_Layout.scoreField.setText("" + Game_Layout.score);
- }
- scr.requestFocus();
- break;
- case 3:
- if (Game_Layout.level > 1) {
- Game_Layout.level--;
- Game_Layout.levelField.setText("" + Game_Layout.level);
- Game_Layout.score = 0;
- Game_Layout.scoreField.setText("" + Game_Layout.score);
- }
- scr.requestFocus();
- break;
- case 4:
- System.exit(0);
- }
- }
- }
- Game_Draw.java
- import java.awt.Canvas;
- import java.awt.Color;
- import java.awt.Graphics;
- import java.awt.event.KeyEvent;
- import java.awt.event.KeyListener;
- public class Game_Draw extends Canvas implements KeyListener{
- final int unitSize = 30; // 小方块边长
- int rowNum; // 正方格的行数
- int columnNum; // 正方格的列数
- int maxAllowRowNum; // 允许有多少行未削
- int blockInitRow; // 新出现块的起始行坐标
- int blockInitCol; // 新出现块的起始列坐标
- int[][] scrArr; // 屏幕数组
- Game_Box b=new Game_Box(this); // 对方快的引用
- Game_MyTimer time;
- // 画布类的构造方法
- Game_Draw() {
- rowNum = 15;
- columnNum = 10;
- maxAllowRowNum = rowNum - 2;
- blockInitRow = rowNum ;
- blockInitCol = columnNum -7;
- scrArr = new int[32][32];
- }
- // 初始化屏幕,并将屏幕数组清零的方法
- public void initScr() {
- for (int i = 0; i < rowNum; i++)
- for (int j = 0; j < columnNum; j++)
- scrArr[i][j] = 0;
- b.reset();
- repaint();
- }
- // 重新刷新画布方法
- public void paint(Graphics g) {
- for (int i = 0; i < rowNum; i++)
- for (int j = 0; j < columnNum; j++)
- drawUnit(i, j, scrArr[i][j]);
- }
- // 画方块的方法
- public void drawUnit(int row, int col, int type) {
- System.out.println(getSize().height);
- scrArr[row][col] = type;
- Graphics g = getGraphics();
- switch (type) { // 表示画方快的方法
- case 0:
- g.setColor(Color.BLACK);
- break; // 以背景为颜色画
- case 1:
- g.setColor(Color.blue);
- break; // 画正在下落的方块
- case 2:
- g.setColor(Color.GRAY);
- break; // 画已经落下的方法
- }
- g.fill3DRect(col * unitSize, getSize().height - (row + 1) * unitSize,
- unitSize, unitSize, true);
- g.dispose();
- }
- public Game_Box getBlock() {
- return b; // 返回block实例的引用
- }
- // 返回屏幕数组中(row,col)位置的属性值
- public int getScrArrXY(int row, int col) {
- if (row < 0 || row >= rowNum || col < 0 || col >= columnNum)
- return (-1);
- else
- return (scrArr[row][col]);
- }
- // 返回新块的初始行坐标方法
- public int getInitRow() {
- return (blockInitRow); // 返回新块的初始行坐标
- }
- // 返回新块的初始列坐标方法
- public int getInitCol() {
- return (blockInitCol); // 返回新块的初始列坐标
- }
- // 满行删除方法
- void deleteFullLine() {
- int full_line_num = 0;
- int k = 0;
- for (int i = 0; i < rowNum; i++) {
- boolean isfull = true;
- for (int j = 0; j < columnNum; j++)
- if (scrArr[i][j] == 0) {
- k++;
- isfull = false;
- break ;
- }
- if (isfull)
- full_line_num+=100;
- if (k != 0 && k - 1 != i && !isfull)
- for (int j = 0; j < columnNum; j++) {
- if (scrArr[i][j] == 0)
- drawUnit(k - 1, j, 0);
- else
- drawUnit(k - 1, j, 2);
- scrArr[k - 1][j] = scrArr[i][j];
- }
- }
- for (int i = k - 1; i < rowNum; i++) {
- for (int j = 0; j < columnNum; j++) {
- drawUnit(i, j, 0);
- scrArr[i][j] = 0;
- }
- }
- Game_Layout.score += full_line_num;
- Game_Layout.scoreField.setText("" + Game_Layout.score);
- }
- // 判断游戏是否结束方法
- boolean isGameEnd() {
- for (int col = 0; col < columnNum; col++) {
- if (scrArr[maxAllowRowNum][col] != 0)
- return true;
- }
- return false;
- }
- public void keyTyped(KeyEvent e) {
- }
- public void keyReleased(KeyEvent e) {
- }
- // 处理键盘输入的方法
- public void keyPressed(KeyEvent e) {
- //boolean T=true;
- if (!Game_Layout.isPlay)
- return;
- switch (e.getKeyCode()) {
- case KeyEvent.VK_DOWN:
- b.fallDown();
- break;
- case KeyEvent.VK_LEFT:
- b.leftMove();
- break;
- case KeyEvent.VK_RIGHT:
- b.rightMove();
- break;
- case KeyEvent.VK_SPACE:
- b.leftTurn();
- break;
- }
- }
- }
- Game_Layout.java
- import java.awt.Button;
- import java.awt.Dimension;
- import java.awt.GridLayout;
- import java.awt.Label;
- import java.awt.Panel;
- import java.awt.TextField;
- import java.awt.event.WindowListener;
- import javax.swing.JButton;
- import javax.swing.JFrame;
- import javax.swing.JLabel;
- import javax.swing.JPanel;
- public class Game_Layout extends JFrame {
- public static int level = 1;
- public static int score = 0;
- public static TextField scoreField;
- public static TextField levelField;
- public static boolean isPlay = false;
- public static Game_MyTimer timer;
- Game_Draw gameScr=new Game_Draw();//实例主屏
- // 俄罗斯方块类的构造方法
- Game_Layout() {
- setTitle("俄罗斯方块");
- setSize(620, 480);
- setLayout(new GridLayout(1, 2));//整体分为两个部分
- gameScr.addKeyListener(gameScr);//就收键盘监听,监听的内容是游戏主界面
- timer = new Game_MyTimer(gameScr);
- timer.setDaemon(true);
- timer.start();
- timer.suspend();
- add(gameScr);
- JPanel rightScr = new JPanel();
- rightScr.setLayout(new GridLayout(2, 1, 0,0));
- //rightScr.setSize(120, 480);
- //LeftScr.setSize(1000, 40);
- add(rightScr);
- //add(LeftScr);
- // 右边信息窗体的布局
- Game_MyPanel infoScr = new Game_MyPanel();
- infoScr.setLayout(new GridLayout(4, 1, 0, 0));//4行一列 水平0 垂直5
- //infoScr.setSize(120, 300);
- rightScr.add(infoScr);
- // 定义标签和初始值
- JLabel scorep = new JLabel("分数:");
- JLabel levelp = new JLabel("级数:");
- scoreField = new TextField(8);//定义文本长度
- levelField = new TextField(8);
- scoreField.setEditable(false);//文本不可以编辑
- levelField.setEditable(false);
- infoScr.add(scorep);
- infoScr.add(scoreField);
- infoScr.add(levelp);
- infoScr.add(levelField);
- //scorep.setSize(10,10);
- //scoreField.setSize(new Dimension(20, 60));
- //levelp.setSize(new Dimension(20, 60));
- //levelField.setSize(new Dimension(20, 60));
- scoreField.setText("0");
- levelField.setText("1");
- // 右边控制按钮窗体的布局
- Game_MyPanel controlScr = new Game_MyPanel(); //控制面板
- controlScr.setLayout(new GridLayout(4, 1, 0, 10));//5行 1列 水平间隔为0 垂直为 5
- rightScr.add(controlScr);
- // 定义按钮play
- JButton play_b = new JButton("开始游戏");
- //play_b.setSize(new Dimension(50, 20));
- play_b.addActionListener(new Game_Command(1, gameScr));
- // 定义按钮Level UP
- JButton level_up_b = new JButton("提高级数");
- level_up_b.addActionListener(new Game_Command(2,gameScr));
- // 定义按钮Level Down
- JButton level_down_b = new JButton("降低级数");
- level_down_b.addActionListener(new Game_Command(3,gameScr));
- // 定义按钮Quit
- JButton quit_b = new JButton("退出游戏");
- quit_b.addActionListener(new Game_Command(4, gameScr));
- controlScr.add(play_b);
- controlScr.add(level_up_b);
- controlScr.add(level_down_b);
- //controlScr.add(pause_b);
- controlScr.add(quit_b);
- setVisible(true);
- gameScr.requestFocus();
- }
- }
- Game_MyPanel.java
- import java.awt.Insets;
- import java.awt.Panel;
- class Game_MyPanel extends Panel {
- public Insets getInsets() {
- return new Insets(30, 60, 30, 60);//顶 左 底 右
- }
- }
- Game_MyTime.java
- public class Game_MyTimer extends Thread{
- Game_Draw scr;
- public Game_MyTimer(Game_Draw scr) {
- this.scr = scr;
- }
- public void run() {
- while (true) {
- try {
- sleep((10 - Game_Layout.level + 1) * 100);
- } catch (InterruptedException e) {
- }
- if (!scr.getBlock().fallDown()) {
- scr.deleteFullLine();
- if (scr.isGameEnd()) {
- Game_Layout.isPlay = false;
- stop();
- } else
- scr.getBlock().reset();
- }
- }
- }
- }
- Game_Main.java
- public class Game_Main {
- public static void main(String args[]){
- Game_Layout ers = new Game_Layout();
- }
- }
来源: http://www.phpxs.com/code/1001579/