socket client 客户端
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- namespace ConsoleApplication1
- {
- Class Program
- {
- static void Main (String[] args)
- {
- // 1. to create a socket
- Socket sListen = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- / / 2. Fill IP
- IPAddress IP = IPAddress.Parse ("127.0.0.1");
- IPEndPoint IPE = new IPEndPoint (IP, 4321);
- / / 3. binding
- sListen.Bind (IPE);
- / / 4. Monitoring
- sListen.Listen (2);
- / / 5. loop to accept client connection requests
- while (true)
- {
- Socket clientSocket;
- try
- {
- clientSocket = sListen.Accept();
- }
- catch
- {
- throw;
- }
- // send data to the client
- clientSocket.Send (Encoding.Unicode.GetBytes ("You there?!!!!"));
- }
- }
- }
- }
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- namespace ConsoleApplication2
- {
- Class Program
- {
- static void Main (String[] args)
- {
- // 1.create socket
- Socket S = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- // 2. complete remote IP
- IPAddress IP = IPAddress.Parse ("127.0.0.1");
- IPEndPoint IPE = new IPEndPoint (IP, 4321);
- // 3. connect to the server
- Console.WriteLine("Start to connect to server ....");
- s.Connect (IPE);
- // 4. to receive data
- byte[] buffer = new byte[1024];
- s.Receive (buffer, buffer.Length, SocketFlags.None);
- var Msg = Encoding.Unicode.GetString (buffer);
- Console.WriteLine ("received message: (0)", Msg);
- Console.ReadKey ();
- }
- }
- }
来源: http://www.phpxs.com/code/1004662/