这里有新鲜出炉的Java设计模式,程序狗速度看过来!
java 是一种可以撰写跨平台应用软件的面向对象的程序设计语言,是由Sun Microsystems公司于1995年5月推出的Java程序设计语言和Java平台(即JavaEE(j2ee), JavaME(j2me), JavaSE(j2se))的总称。
这篇文章主要为大家详细介绍了Java swing五子棋的实现方法,Java开发图形界面程序五子棋的实现方式,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
今天给大家介绍一下如何用Java swing实现五子棋的开发即用Java开发图形界面程序五子棋,代码由于太多,只贴部分,最下面会附上下载地址,废话不多说,下面我们先看一下运行结果:
接下来我们看代码:
首先是创建主frame框架界面:
- package org.liky.game.frame;
- import java.awt.Color;
- import java.awt.Font;
- import java.awt.Graphics;
- import java.awt.Toolkit;
- import java.awt.event.MouseEvent;
- import java.awt.event.MouseListener;
- import java.awt.image.BufferedImage;
- import java.io.File;
- import java.io.IOException;
- import javax.imageio.ImageIO;
- import javax.swing.JFrame;
- import javax.swing.JOptionPane;
- public class FiveChessFrame extends JFrame implements MouseListener,
- Runnable {
- // 取得屏幕的宽度
- int width = Toolkit.getDefaultToolkit().getScreenSize().width;
- // 取得屏幕的高度
- int height = Toolkit.getDefaultToolkit().getScreenSize().height;
- // 背景图片
- BufferedImage bgImage = null;
- // 保存棋子的坐标
- int x = 0;
- int y = 0;
- // 保存之前下过的全部棋子的坐标
- // 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子
- int[][] allChess = new int[19][19];
- // 标识当前应该黑棋还是白棋下下一步
- boolean isBlack = true;
- // 标识当前游戏是否可以继续
- boolean canPlay = true;
- // 保存显示的提示信息
- String message = "黑方先行";
- // 保存最多拥有多少时间(秒)
- int maxTime = 0;
- // 做倒计时的线程类
- Thread t = new Thread(this);
- // 保存黑方与白方的剩余时间
- int blackTime = 0;
- int whiteTime = 0;
- // 保存双方剩余时间的显示信息
- String blackMessage = "无限制";
- String whiteMessage = "无限制";
- public FiveChessFrame() {
- // 设置标题
- this.setTitle("五子棋");
- // 设置窗体大小
- this.setSize(500, 500);
- // 设置窗体出现位置
- this.setLocation((width - 500) / 2, (height - 500) / 2);
- // 将窗体设置为大小不可改变
- this.setResizable(false);
- // 将窗体的关闭方式设置为默认关闭后程序结束
- this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- // 为窗体加入监听器
- this.addMouseListener(this);
- // 将窗体显示出来
- this.setVisible(true);
- t.start();
- t.suspend();
- // 刷新屏幕,防止开始游戏时出现无法显示的情况.
- this.repaint();
- String imagePath = "";
- try {
- imagePath = System.getProperty("user.dir") + "/src/image/background.jpg";
- bgImage = ImageIO.read(new File(imagePath.replaceAll("\\\\", "/")));
- } catch(IOException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- }
- public void paint(Graphics g) {
- // 双缓冲技术防止屏幕闪烁
- BufferedImage bi = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);
- Graphics g2 = bi.createGraphics();
- g2.setColor(Color.BLACK);
- // 绘制背景
- g2.drawImage(bgImage, 1, 20, this);
- // 输出标题信息
- g2.setFont(new Font("黑体", Font.BOLD, 20));
- g2.drawString("游戏信息:" + message, 130, 60);
- // 输出时间信息
- g2.setFont(new Font("宋体", 0, 14));
- g2.drawString("黑方时间:" + blackMessage, 30, 470);
- g2.drawString("白方时间:" + whiteMessage, 260, 470);
- // 绘制棋盘
- for (int i = 0; i < 19; i++) {
- g2.drawLine(10, 70 + 20 * i, 370, 70 + 20 * i);
- g2.drawLine(10 + 20 * i, 70, 10 + 20 * i, 430);
- }
- // 标注点位
- g2.fillOval(68, 128, 4, 4);
- g2.fillOval(308, 128, 4, 4);
- g2.fillOval(308, 368, 4, 4);
- g2.fillOval(68, 368, 4, 4);
- g2.fillOval(308, 248, 4, 4);
- g2.fillOval(188, 128, 4, 4);
- g2.fillOval(68, 248, 4, 4);
- g2.fillOval(188, 368, 4, 4);
- g2.fillOval(188, 248, 4, 4);
- /*
- * //绘制棋子 x = (x - 10) / 20 * 20 + 10 ; y = (y - 70) / 20 * 20 + 70 ;
- * //黑子 g.fillOval(x - 7, y - 7, 14, 14); //白子 g.setColor(Color.WHITE) ;
- * g.fillOval(x - 7, y - 7, 14, 14); g.setColor(Color.BLACK) ;
- * g.drawOval(x - 7, y - 7, 14, 14);
- */
- // 绘制全部棋子
- for (int i = 0; i < 19; i++) {
- for (int j = 0; j < 19; j++) {
- if (allChess[i][j] == 1) {
- // 黑子
- int tempX = i * 20 + 10;
- int tempY = j * 20 + 70;
- g2.fillOval(tempX - 7, tempY - 7, 14, 14);
- }
- if (allChess[i][j] == 2) {
- // 白子
- int tempX = i * 20 + 10;
- int tempY = j * 20 + 70;
- g2.setColor(Color.WHITE);
- g2.fillOval(tempX - 7, tempY - 7, 14, 14);
- g2.setColor(Color.BLACK);
- g2.drawOval(tempX - 7, tempY - 7, 14, 14);
- }
- }
- }
- g.drawImage(bi, 0, 0, this);
- }
- public void mouseClicked(MouseEvent e) {
- // TODO Auto-generated method stub
- }
- public void mouseEntered(MouseEvent e) {
- // TODO Auto-generated method stub
- }
- public void mouseExited(MouseEvent e) {
- // TODO Auto-generated method stub
- }
- public void mousePressed(MouseEvent e) {
- // TODO Auto-generated method stub
- /*
- * System.out.println("X:"+e.getX()); System.out.println("Y:"+e.getY());
- */
- if (canPlay == true) {
- x = e.getX();
- y = e.getY();
- if (x >= 10 && x <= 370 && y >= 70 && y <= 430) {
- x = (x - 10) / 20;
- y = (y - 70) / 20;
- if (allChess[x][y] == 0) {
- // 判断当前要下的是什么颜色的棋子
- if (isBlack == true) {
- allChess[x][y] = 1;
- isBlack = false;
- message = "轮到白方";
- } else {
- allChess[x][y] = 2;
- isBlack = true;
- message = "轮到黑方";
- }
- // 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束
- boolean winFlag = this.checkWin();
- if (winFlag == true) {
- JOptionPane.showMessageDialog(this, "游戏结束," + (allChess[x][y] == 1 ? "黑方": "白方") + "获胜!");
- canPlay = false;
- }
- } else {
- JOptionPane.showMessageDialog(this, "当前位置已经有棋子,请重新落子!");
- }
- this.repaint();
- }
- }
- /* System.out.println(e.getX() + " -- " + e.getY()); */
- // 点击 开始游戏 按钮
- if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 70 && e.getY() <= 100) {
- int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");
- if (result == 0) {
- // 现在重新开始游戏
- // 重新开始所要做的操作: 1)把棋盘清空,allChess这个数组中全部数据归0.
- // 2) 将 游戏信息: 的显示改回到开始位置
- // 3) 将下一步下棋的改为黑方
- for (int i = 0; i < 19; i++) {
- for (int j = 0; j < 19; j++) {
- allChess[i][j] = 0;
- }
- }
- // 另一种方式 allChess = new int[19][19];
- message = "黑方先行";
- isBlack = true;
- blackTime = maxTime;
- whiteTime = maxTime;
- if (maxTime > 0) {
- blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
- whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
- t.resume();
- } else {
- blackMessage = "无限制";
- whiteMessage = "无限制";
- }
- this.canPlay = true;
- this.repaint();
- }
- }
- // 点击 游戏设置 按钮
- if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 120 && e.getY() <= 150) {
- String input = JOptionPane.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");
- try {
- maxTime = Integer.parseInt(input) * 60;
- if (maxTime < 0) {
- JOptionPane.showMessageDialog(this, "请输入正确信息,不允许输入负数!");
- }
- if (maxTime == 0) {
- int result = JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?");
- if (result == 0) {
- for (int i = 0; i < 19; i++) {
- for (int j = 0; j < 19; j++) {
- allChess[i][j] = 0;
- }
- }
- // 另一种方式 allChess = new int[19][19];
- message = "黑方先行";
- isBlack = true;
- blackTime = maxTime;
- whiteTime = maxTime;
- blackMessage = "无限制";
- whiteMessage = "无限制";
- this.canPlay = true;
- this.repaint();
- }
- }
- if (maxTime > 0) {
- int result = JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?");
- if (result == 0) {
- for (int i = 0; i < 19; i++) {
- for (int j = 0; j < 19; j++) {
- allChess[i][j] = 0;
- }
- }
- // 另一种方式 allChess = new int[19][19];
- message = "黑方先行";
- isBlack = true;
- blackTime = maxTime;
- whiteTime = maxTime;
- blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
- whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
- t.resume();
- this.canPlay = true;
- this.repaint();
- }
- }
- } catch(NumberFormatException e1) {
- // TODO Auto-generated catch block
- JOptionPane.showMessageDialog(this, "请正确输入信息!");
- }
- }
- // 点击 游戏说明 按钮
- if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 170 && e.getY() <= 200) {
- JOptionPane.showMessageDialog(this, "这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。");
- }
- // 点击 认输 按钮
- if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 270 && e.getY() <= 300) {
- int result = JOptionPane.showConfirmDialog(this, "是否确认认输?");
- if (result == 0) {
- if (isBlack) {
- JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!");
- } else {
- JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!");
- }
- canPlay = false;
- }
- }
- // 点击 关于 按钮
- if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 320 && e.getY() <= 350) {
- JOptionPane.showMessageDialog(this, "本游戏由MLDN制作,有相关问题可以访问www.mldn.cn");
- }
- // 点击 退出 按钮
- if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 370 && e.getY() <= 400) {
- JOptionPane.showMessageDialog(this, "游戏结束");
- System.exit(0);
- }
- }
- public void mouseReleased(MouseEvent e) {
- // TODO Auto-generated method stub
- }
- private boolean checkWin() {
- boolean flag = false;
- // 保存共有相同颜色多少棋子相连
- int count = 1;
- // 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allChess[x][y]中y值是相同
- int color = allChess[x][y];
- /*
- * if (color == allChess[x+1][y]) { count++; if (color ==
- * allChess[x+2][y]) { count++; if (color == allChess[x+3][y]) {
- * count++; } } }
- */
- // 通过循环来做棋子相连的判断
- /*
- * int i = 1; while (color == allChess[x + i][y + 0]) { count++; i++; }
- * i = 1; while (color == allChess[x - i][y - 0]) { count++; i++; } if
- * (count >= 5) { flag = true; } // 纵向的判断 int i2 = 1 ; int count2 = 1 ;
- * while (color == allChess[x + 0][y + i2]) { count2++; i2++; } i2 = 1;
- * while (color == allChess[x - 0][y - i2]) { count2++; i2++; } if
- * (count2 >= 5) { flag = true ; } // 斜方向的判断(右上 + 左下) int i3 = 1 ; int
- * count3 = 1 ; while (color == allChess[x + i3][y - i3]) { count3++;
- * i3++; } i3 = 1; while (color == allChess[x - i3][y + i3]) { count3++;
- * i3++; } if (count3 >= 5) { flag = true ; } // 斜方向的判断(右下 + 左上) int i4 =
- * 1 ; int count4 = 1 ; while (color == allChess[x + i4][y + i4]) {
- * count4++; i4++; } i4 = 1; while (color == allChess[x - i4][y - i4]) {
- * count4++; i4++; } if (count4 >= 5) { flag = true ; }
- */
- // 判断横向
- count = this.checkCount(1, 0, color);
- if (count >= 5) {
- flag = true;
- } else {
- // 判断纵向
- count = this.checkCount(0, 1, color);
- if (count >= 5) {
- flag = true;
- } else {
- // 判断右上、左下
- count = this.checkCount(1, -1, color);
- if (count >= 5) {
- flag = true;
- } else {
- // 判断右下、左上
- count = this.checkCount(1, 1, color);
- if (count >= 5) {
- flag = true;
- }
- }
- }
- }
- return flag;
- }
- // 判断棋子连接的数量
- private int checkCount(int xChange, int yChange, int color) {
- int count = 1;
- int tempX = xChange;
- int tempY = yChange;
- while (x + xChange >= 0 && x + xChange <= 18 && y + yChange >= 0 && y + yChange <= 18 && color == allChess[x + xChange][y + yChange]) {
- count++;
- if (xChange != 0) xChange++;
- if (yChange != 0) {
- if (yChange > 0) yChange++;
- else {
- yChange--;
- }
- }
- }
- xChange = tempX;
- yChange = tempY;
- while (x - xChange >= 0 && x - xChange <= 18 && y - yChange >= 0 && y - yChange <= 18 && color == allChess[x - xChange][y - yChange]) {
- count++;
- if (xChange != 0) xChange++;
- if (yChange != 0) {
- if (yChange > 0) yChange++;
- else {
- yChange--;
- }
- }
- }
- return count;
- }
- public void run() {
- // TODO Auto-generated method stub
- // 判断是否有时间限制
- if (maxTime > 0) {
- while (true) {
- if (isBlack) {
- blackTime--;
- if (blackTime == 0) {
- JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!");
- }
- } else {
- whiteTime--;
- if (whiteTime == 0) {
- JOptionPane.showMessageDialog(this, "白方超时,游戏结束!");
- }
- }
- blackMessage = blackTime / 3600 + ":" + (blackTime / 60 - blackTime / 3600 * 60) + ":" + (blackTime - blackTime / 60 * 60);
- whiteMessage = whiteTime / 3600 + ":" + (whiteTime / 60 - whiteTime / 3600 * 60) + ":" + (whiteTime - whiteTime / 60 * 60);
- this.repaint();
- try {
- Thread.sleep(1000);
- } catch(InterruptedException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- System.out.println(blackTime + " -- " + whiteTime);
- }
- }
- }
- }
然后再创建子框架界面:
- package org.liky.game.frame;
- import java.awt.Color;
- import java.awt.Font;
- import java.awt.Graphics;
- import java.awt.Toolkit;
- import java.awt.event.MouseEvent;
- import java.awt.event.MouseListener;
- import java.awt.image.BufferedImage;
- import java.io.File;
- import java.io.IOException;
- import javax.imageio.ImageIO;
- import javax.swing.JFrame;
- public class MyChessFrame extends JFrame implements MouseListener {
- public MyChessFrame() {
- this.setTitle("五子");
- this.setSize(1000, 700);
- this.setResizable(false);
- this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- int width = Toolkit.getDefaultToolkit().getScreenSize().width;
- int height = Toolkit.getDefaultToolkit().getScreenSize().height;
- /*System.out.println("宽度为: "+width);
- System.out.println("高度为: "+height);*/
- this.setLocation((width - 200) / 2, (height - 100) / 2);
- this.addMouseListener(this);
- this.setVisible(true);
- }
- public void paint(Graphics g) {
- /*g.drawString("五子棋游戏", 20, 40);*/
- /*g.drawOval(20, 40, 40, 40);*/
- /*g.fillOval(20, 40, 40, 40);*/
- /*g.drawLine(20, 40, 80, 40);*/
- /* g.drawRect(20, 40, 40, 20);
- g.fillRect(80, 40, 40, 20);*/
- BufferedImage image = null;
- try {
- image = ImageIO.read(new File("E:/image/MLDN文字01.jpg"));
- } catch(IOException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- g.drawImage(image, 0, 0, this);
- g.drawOval(20, 40, 40, 40);
- g.setColor(Color.BLUE);
- g.fillRect(80, 40, 40, 20);
- g.setFont(new Font("宋体", 40, 40));
- g.drawString("五子棋游戏", 20, 100);
- }
- public void mouseClicked(MouseEvent arg0) {
- // TODO Auto-generated method stub
- }
- public void mouseEntered(MouseEvent arg0) {
- // TODO Auto-generated method stub
- }
- public void mouseExited(MouseEvent arg0) {
- // TODO Auto-generated method stub
- }
- public void mousePressed(MouseEvent arg0) {
- // TODO Auto-generated method stub
- }
- public void mouseReleased(MouseEvent arg0) {
- // TODO Auto-generated method stub
- }
- }
来源: http://www.phperz.com/article/17/0904/338397.html